http://www.slideshare.net/hammodbz/animation-time-line-presentation
Friday, 21 March 2014
Friday, 14 March 2014
Rooster Teeth Animation (Monty Oum)
On this page i will be talking about a small independent company called "Rooster Teeth" and how there animations have made them a world wide name due to their success series "Red Vs Blue" and "RWBY".
The animations for these shows are created using 3D modelling software these models are then animated by a team of about ten people however the main animator is a man named Monty Oum he started out as the main animator for "Rooster Teeth" and is still one of the current animators and still main animator he uses a software called "MAYA" to create the models and animate them.
The style of "RVB" is a generic theme to the popular video game "HALO" as the series was created from footage shot in the video game using capture card devices so in turn Oum had to created the models based of the HALO models he was given from the game itself he later on made models of the bodies of the characters as all characters wear helmets and masks Oum created faces and hair with features of each individual characters which blew the fans away as the company who made the game only just recently did this in the game as well.
Below are links to fight scenes in the series some of the best animation through out the series also a couple of screen shots of the facial features of the characters.
Wednesday, 5 March 2014
Risk Assessment
The area that i will recording in does not have any serious risk in the surrounding areas there are a few wires that can be moved in near by storage containers. Lighting is at neutral level and wont effect the lighting of the shots to much and if so i will adjust the light levels to fix the problems.
The area will be clear of liquids and food as it will effect the work area by producing clutter also papers and files will be moved from the area to clear space.Furthermore the recording equipment will be stored in safe locked area to avoiding tripping hazards or risking the equipment to break.
The area will be clear of liquids and food as it will effect the work area by producing clutter also papers and files will be moved from the area to clear space.Furthermore the recording equipment will be stored in safe locked area to avoiding tripping hazards or risking the equipment to break.
Friday, 28 February 2014
The Development Of Animation Techniques
The development of animation techniques
Contemporary uses of
animation
Animation in its evolution has produce many kinds of types
of products from films to games in this report I will explore prime examples of
these products and review them in greater detail. A big influence for an
animated music video is “Pearl Jams, Do The Evolution”.
Although the video was not commercially realised to the
public due to its graphic content the realism in the anime style graphics precedes
some of the other music videos. The animation technique used to create this
video was part hand drawn and part computer generated using software to add
shading and scenery.
Furthermore the audience for this music video is teenagers
to young adults more importantly fans of the music as well as the graphics
style and the grungy feel of the animation the music ties in well with the
theme of the animation as it links to the title of the song. As does the
animation itself as the animation is telling a story about the evolution of the
earth.
Advertisement agencies use animation to promote products to
a specific audience through the use of colours and moving images these are
mainly used to promote children’s products as the use of a cartoon style in
animation appeals to a much younger audience.
For example the “UM-BONGO” advertisement uses a range of
vibrant colours and cartoon drawn characters to promote to a younger audience a
fruit juice drink.
The colourful cartoon style of the and silly antics along
with the tropical setting appeals to children as bright colours and cartoons
catch attention from a younger viewer. The technique used to create this
animation is computer generated as the frame rate is smooth and dose not have a
similar frame rate to stop motion animation. The animation is drawn but then
edited and created on a computer workstation.
A more up to date advertisement that has the same format as
this is “The Hive” central heating system, which is an application you can use
on your phone to change the temperature of your home while you are either
indoors or outdoors. The style is the
same only this advertisement has less colour and has less colour and a much
smoother frame rate due to the improvement on the software after the past ten
years.
Television is a giant canvas for animators as there are
hundreds of cartoons and skits through out the television world these have a
massive impact on the views and have become a part of television success for a
lot of companies. A big example of this is a very famous household name that I
am sure you will know.
“The Simpsons” has become one of the most recognised
cartoons through out TV history as they have been going for a long time first
shown on the Tracey Ulman show but quickly found its way to becoming a massive
success in the media industry. The animation techniques for this show was originally
hand drawn frame by frame but later became generated on a computer. Also some
CGI was used on the official Simpsons Movie.
The target audience for this show is children to middle aged
people from all genders and variety of people. As I said it has become a
household name this links to family’s as well as the show tackles family issues
and common family problems which families can relate to making it such a
massive success. The style is Matt Groening own personal style of cartoons that
he created years before.
The film industry as well as the television industry is a
big world to enter as animators use programs to create animations of whole
movies this is one of the earliest forms of children’s movies to the point
where in film animation is used pretty much all the time.
A prime example of film is Walt Disney Snow White the
technique used for this is hand drawn animation and roto-scoping a technique in
which we trace human movement and animate it into the scene. Further more the
Multi-plain camera was used to create depth in the scenery to create the
illusions of foreground and background.
The target audience for this movie is young children at the
time it was based towards both genders however it is more commonly known to
little girls however it can be related to both genders still to this day.
The theme is fantasy as it tells the story of witches and
princess and the entire typical fairy tale genre.
The first full animated movie and still one of the most
popular of all time.
A more modern version of this is the “Princess & The Frog” a similar universe to that of
Snow White only with the use of more modern technology the “The Princess &
The Frog” was the last old school way of animating before it all moved on to
computers meaning it was drawn bit by bit and animated piece by piece.
Animation coming from pictures to movies, music videos and
TV series spawned a new generation of event that made whole new franchises this
is the digital media world of animation this animation spawned video games and
applications that we use for practical uses. Video games are the main examples
of digital media.
A prime example of
excellent video game animation is a video game titled “Pac Man” a classic
arcade machine game that spawned a massive range of other games the basic
premise of Pac Man animation was coding the animation was fairly simple.
However complex at the time it was used to create movement
for basic pixels on screen to interact with the keys and buttons being pressed
by the player. The animation was produces by computers and designed on
computers this then spawned the genre known as 8-bit the theme and style is
8-bit as there are limited pixels on the screen.
The target audience was children to young adults and
certainly older as games are now produce by hundreds of companies. The target
audience are known as gamers, which is a range of age and gender.
Friday, 14 February 2014
Stop Motion Animation (Artist Models)
https://www.youtube.com/watch?v=qSDXPGmPcUk

Linked to this page is another practice animation i did with artistic models re-creating a simple funny scene from a comedy movie for a younger audience.

Linked to this page is another practice animation i did with artistic models re-creating a simple funny scene from a comedy movie for a younger audience.
Pratice animation 2D (24 Frames Per Second)
https://www.youtube.com/watch?v=4UCZHR9ahzw
Linked to this blog is one of my first practice animation in a 2D stop motion animation with simple drawn characters being moved single frame. However there is no storyline of point to it or it does not have narrative.
Linked to this blog is one of my first practice animation in a 2D stop motion animation with simple drawn characters being moved single frame. However there is no storyline of point to it or it does not have narrative.
2D Animation Proposal
Proposal 2D Animation
Idea
For my 2D animation my idea is to use cut outs of
photographs of me and my friends and colleagues. Furthermore I will be using an
assortment of other cut outs of different characters from different sides of
entertainment this will mainly be arcade game related and video game related.
Animation Technique
I will proceed to move the images in sync with each other as
there will be multiple characters also there will be multiple pictures of the
same model, as I will need to create emotion in the movement of the characters.
I will be using a range of audio from music to forms of audio recorded from me
and the other people in the animation the animation will be scripted, as it
will follow a small storyline to do with the characters in this animation.
Audience
Audience
The animation will be suited to a younger audience there
will be no violence in this animation it will be linked to a much younger
generation however some of the characters in this animation will link to an
older as they are old models.
Theme
The theme of this animation is to link to video games as it
will link to a wide audience of a younger generation of “Gamers” as this is a
huge audience currently.
Style
Style
The style will be video game like in the premise that it is
set also with the characters being 8 bit, 16 bit and current generation they
will all link to the cyber theme with an old arcade feel.
Length
A minuete long as it will be an in-depth advertisement for a web show it will be telling a story therefore there will be multiple advertisements it will have a series of adverts to promote the web show rather then fitting the full story into one singular advert.
Stop Motion Proposal
Stop Motion Animation Proposal
Monster Revolution Advert
Idea
For my 3D animation my idea for this animation is to used
found objects to create the idea of a story and movement to these inanimate
objects the found objects I will be using for this animation is cans more
importantly they will be a popular brand of energy drink known as “Monster” the
story of this animation is that the single “monster” can is the main character
and protagonist of the story as the unpopular cans of energy drink want to wipe
out the existence of the branded cans one by one. There will be other cans of
energy drinks in this animation, as they will play sub characters to the
animation.
Story
The monster will fend off against the cans in a last attempt
to save the rest of the energy drinks from being wiped out.
The whole story of this series of adverts is the main protagonist is ambushed by other cans he then goes through a series of montage training like so many action movies he then plots to get his revenge on the cans by attacking their base and finally killing the king of the energy drinks reclaiming his freedom and saving the rest of the cans.
The whole animation will be scripted to tell a story of the main character however the end result will be an advert for the monster energy drink to promote the taste of monster to the audience to tell that monster is the best energy drink as it is a drink that I enjoy myself.
The whole story of this series of adverts is the main protagonist is ambushed by other cans he then goes through a series of montage training like so many action movies he then plots to get his revenge on the cans by attacking their base and finally killing the king of the energy drinks reclaiming his freedom and saving the rest of the cans.
The whole animation will be scripted to tell a story of the main character however the end result will be an advert for the monster energy drink to promote the taste of monster to the audience to tell that monster is the best energy drink as it is a drink that I enjoy myself.
Music
I will use different forms of music depending what is
happening in the scene this can range from tense action music to sympathetic
music if the scene is sad or not.
The style will be quite mature to link to consumers of the
drink in traditional style of the monster franchise this being quite extreme
and dark.
Length
The advert will be thirty seconds long however the adverts are a sequence of adverts telling the story as a whole but are split into parts to tell the story better to create a series which will all be thirty seconds long.
Influential Animators
Influential Animators
In this report I will be
looking at three different influential animators and will be talking about
their importance and how they have impacted the film industry.
The first animator I will be
looking at is none other then Walt Disney. Now a household name found in
possibly every home in the world this man started off doing adverts with his
animations for other companies to earn a living and was quite successful for a
while. Later he left this occupation to create his own animations.
In 1928 he released his first
animation titled “Steam Boat Willie” this was the first animation to have
synchronised sound this success sparked the Disney franchise with this new
Micky Mouse character with this success Disney worked on a few series cartoon
one of these was known as “Silly Symphonies”.
As well as being an animator
he was revolutionary as he invested to create the multi-plain camera this
devices created the idea of depth perception in cartoons meaning the character
is able to occupy spaces from all areas the character is able to from the
foreground image to the background frame by frame. This works by having
different parts of the scene on different layers then moving the character
accordingly to create the effect.
Walt Disney is probably the
most successful animator of all time as he has attempted many techniques from
being the first animator to make the first full-length movie animation and then
adding colour .To using the technique of tracing an actress to create a human
movement animation this technique was called roto-scoping.
The next animator I will be
looking at is none of other then the just as famous warner brothers best known
for their work on Looney tunes.
Founded by four brothers in
1918 it did not officially become warner brothers until 1933 as the company
before was an independent unnamed company.
The first cartoons Warner
brothers made in there new company was of course the Looney tunes however it
didn’t start with our classic characters rather an unknown character known as
Bosko however after the creator of this animation left he took bosko with him
warner brothers re-branded bosko as Buddy in Looney tunes.
It wasn’t till the 1940s
where they introduced the more main characters that we still see today around
this time warner brothers started to get noticed for their comedic use of
animation.
Norman McLaren was born in
Scotland and studied art and Glasgow school of art. When he started animating
he actually painted the film footage he had frame by frame. His earliest work
was named “Seven Till Five”.
His work was inspired by the
thinking of Eisenstein and the attitude he had in society. He was one of the
earliest animators to experiment with the idea of pixilation. McLaren worked
for the General Post Office Film firm and moved to New York just before the
strike of world war two.
One of his most famous pieces
of work is simply called “Dots” in which ink dots move and create motion his
animatons were always unique and lacked very little point to them his work was
very strange and mystical it left audiences interested in his mind.

in later years he did movies
and became a teacher in countries with poor poverty.
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