Friday, 14 March 2014

Rooster Teeth Animation (Monty Oum)

On this page i will be talking about a small independent company called "Rooster Teeth" and how there animations have made them a world wide name due to their success series "Red Vs Blue" and "RWBY".

The animations for these shows are created using 3D modelling software these models are then animated by a team of about ten people however the main animator is a man named Monty Oum he started out as the main animator for "Rooster Teeth" and is still one of the current animators and still main animator he uses a software called "MAYA" to create the models and animate them.

The style of "RVB" is a generic theme to the popular video game "HALO" as the series was created from footage shot in the video game using capture card devices so in turn Oum had to created the models based of the HALO models he was given from the game itself he later on made models of the bodies of the characters as all characters wear helmets and masks Oum created faces and hair with features of each individual characters which blew the fans away as the company who made the game only just recently did this in the game as well.

Below are links to fight scenes in the series some of the best animation through out the series also a couple of screen shots of the facial features of the characters.

Wednesday, 5 March 2014

Risk Assessment

The area that i will recording in does not have any serious risk in the surrounding areas there are a few wires that can be moved in near by storage containers. Lighting is at neutral level and wont effect the lighting of the shots to much and if so i will adjust the light levels to fix the problems.

The area will be clear of liquids and food as it will effect the work area by producing clutter also papers and files will be moved from the area to clear space.Furthermore the recording equipment will be stored in safe locked area to avoiding tripping hazards or risking the equipment to break.

Friday, 28 February 2014

The Development Of Animation Techniques


The development of animation techniques

Contemporary uses of animation

Animation in its evolution has produce many kinds of types of products from films to games in this report I will explore prime examples of these products and review them in greater detail. A big influence for an animated music video is “Pearl Jams, Do The Evolution”.

Although the video was not commercially realised to the public due to its graphic content the realism in the anime style graphics precedes some of the other music videos. The animation technique used to create this video was part hand drawn and part computer generated using software to add shading and scenery.

Furthermore the audience for this music video is teenagers to young adults more importantly fans of the music as well as the graphics style and the grungy feel of the animation the music ties in well with the theme of the animation as it links to the title of the song. As does the animation itself as the animation is telling a story about the evolution of the earth. 


Advertisement agencies use animation to promote products to a specific audience through the use of colours and moving images these are mainly used to promote children’s products as the use of a cartoon style in animation appeals to a much younger audience.

For example the “UM-BONGO” advertisement uses a range of vibrant colours and cartoon drawn characters to promote to a younger audience a fruit juice drink.
The colourful cartoon style of the and silly antics along with the tropical setting appeals to children as bright colours and cartoons catch attention from a younger viewer. The technique used to create this animation is computer generated as the frame rate is smooth and dose not have a similar frame rate to stop motion animation. The animation is drawn but then edited and created on a computer workstation.


A more up to date advertisement that has the same format as this is “The Hive” central heating system, which is an application you can use on your phone to change the temperature of your home while you are either indoors or outdoors.  The style is the same only this advertisement has less colour and has less colour and a much smoother frame rate due to the improvement on the software after the past ten years.


Television is a giant canvas for animators as there are hundreds of cartoons and skits through out the television world these have a massive impact on the views and have become a part of television success for a lot of companies. A big example of this is a very famous household name that I am sure you will know.


“The Simpsons” has become one of the most recognised cartoons through out TV history as they have been going for a long time first shown on the Tracey Ulman show but quickly found its way to becoming a massive success in the media industry. The animation techniques for this show was originally hand drawn frame by frame but later became generated on a computer. Also some CGI was used on the official Simpsons Movie.

The target audience for this show is children to middle aged people from all genders and variety of people. As I said it has become a household name this links to family’s as well as the show tackles family issues and common family problems which families can relate to making it such a massive success. The style is Matt Groening own personal style of cartoons that he created years before.
The film industry as well as the television industry is a big world to enter as animators use programs to create animations of whole movies this is one of the earliest forms of children’s movies to the point where in film animation is used pretty much all the time.

A prime example of film is Walt Disney Snow White the technique used for this is hand drawn animation and roto-scoping a technique in which we trace human movement and animate it into the scene. Further more the Multi-plain camera was used to create depth in the scenery to create the illusions of foreground and background.

The target audience for this movie is young children at the time it was based towards both genders however it is more commonly known to little girls however it can be related to both genders still to this day.
The theme is fantasy as it tells the story of witches and princess and the entire typical fairy tale genre.
The first full animated movie and still one of the most popular of all time.
A more modern version of this is the “Princess  & The Frog” a similar universe to that of Snow White only with the use of more modern technology the “The Princess & The Frog” was the last old school way of animating before it all moved on to computers meaning it was drawn bit by bit and animated piece by piece.


Animation coming from pictures to movies, music videos and TV series spawned a new generation of event that made whole new franchises this is the digital media world of animation this animation spawned video games and applications that we use for practical uses. Video games are the main examples of digital media.

 A prime example of excellent video game animation is a video game titled “Pac Man” a classic arcade machine game that spawned a massive range of other games the basic premise of Pac Man animation was coding the animation was fairly simple.

However complex at the time it was used to create movement for basic pixels on screen to interact with the keys and buttons being pressed by the player. The animation was produces by computers and designed on computers this then spawned the genre known as 8-bit the theme and style is 8-bit as there are limited pixels on the screen.

The target audience was children to young adults and certainly older as games are now produce by hundreds of companies. The target audience are known as gamers, which is a range of age and gender.





Friday, 14 February 2014

Stop Motion Animation (Artist Models)

https://www.youtube.com/watch?v=qSDXPGmPcUk








Linked to this page is another practice animation i did with artistic models re-creating a simple funny scene from a comedy movie for a younger audience.

Pratice animation 2D (24 Frames Per Second)

https://www.youtube.com/watch?v=4UCZHR9ahzw












Linked to this blog is one of my first practice animation in a 2D stop motion animation with simple drawn characters being moved single frame. However there is no storyline of point to it or it does not have narrative.

2D Animation Proposal


Proposal 2D Animation

Idea

For my 2D animation my idea is to use cut outs of photographs of me and my friends and colleagues. Furthermore I will be using an assortment of other cut outs of different characters from different sides of entertainment this will mainly be arcade game related and video game related.

Animation Technique 

I will proceed to move the images in sync with each other as there will be multiple characters also there will be multiple pictures of the same model, as I will need to create emotion in the movement of the characters. I will be using a range of audio from music to forms of audio recorded from me and the other people in the animation the animation will be scripted, as it will follow a small storyline to do with the characters in this animation.

Audience

The animation will be suited to a younger audience there will be no violence in this animation it will be linked to a much younger generation however some of the characters in this animation will link to an older as they are old models.

Theme

The theme of this animation is to link to video games as it will link to a wide audience of a younger generation of “Gamers” as this is a huge audience currently.

Style

The style will be video game like in the premise that it is set also with the characters being 8 bit, 16 bit and current generation they will all link to the cyber theme with an old arcade feel.

Length
A minuete long as it will be an in-depth advertisement for a web show it will be telling a story therefore there will be multiple advertisements it will have a series of adverts to promote the web show rather then fitting the full story into one singular advert.